• Robux Cost: ⏣1,500
  • Money Cost: $1,000,000
  • Value: $1,000,000
  • Perm Value: $106,000,000

Quake Stats & Details:

The Quake Fruit is a Natural-type Fruit, priced at $1,000,000 or ⏣1,500. It has a 6% chance of being in stock and a 6.4% chance of spawning in-game. It's a Legendary fruit and can be awakened.

General Information:

The Quake Fruit is known for its effectiveness in PvP/Bounty hunting and boss fighting, especially when awakened. It has a variety of moves like Quake Punch, Quake Wave, Quake Erupt, and Dual Tsunami, with an additional set of awakened moves including Fatal Demolisher, Air Crusher, Spatial Shockwave, and Seaquake. While it's not ideal for grinding, it can be decent for farming due to its large AoE and damage. The fruit is used by the raid boss Greybeard, who spawns at the Marine Fortress in the First Sea.


  • Good damage output
  • Most moves have powerful knockback
  • Very large hitboxes
  • Great combo potential with other moves and weapons
  • Breaks Instinct with every move
  • Easy to use with medium mastery requirements
  • Suitable for raids, PvP combat, and boss fighting
  • Awakened moves provide damage immunity and reduced cooldowns


  • Limited mobility options
  • Mostly close-range attacks
  • Some moves can be easily dodged by opponents with high mobility
  • Not ideal for grinding or Water-based combat
  • Some moves have startup time or leave the user vulnerable

Overall Review:

review/thoughts on the item: The Quake Fruit is a powerful and versatile choice for PvP combat, boss fighting, and raids, especially when awakened. It has a range of powerful moves with large hitboxes and strong knockback, but it's not ideal for grinding or Water-based combat.

Additional Info:

To fully awaken the Quake Fruit, you need a total of 17,000 fragments, making it one of the highest cost fruits to awaken. There are numerous combos that can be used effectively in conjunction with other weapons or moves, providing a powerful and flexible combat experience. Be aware that some moves have startup time or can leave the user vulnerable, so be strategic in choosing when and how to use each move.